Neutral B - Mysterious Flashlight Edit
Dipper gets out the Mysterious Flashlight and shines it. It has two functions: shrink and enlarge. The shrinking beam mainly has the same effect as a Poison Mushroom, opponent-wise. When used on traps and items, they also shrink, making them weaker, and projectiles in the beam of light vanish. The enlarging beam makes things bigger, and works on everything that the shrinking beam affects. Though healing items are then able to heal more than at normal size. Using this, you first use the shrinking beam, while on the second use, you use the enlarging beam, and so forth.
Side B - Time Machine Edit
Dipper uses the tape measure time machine and warps to an earlier spot he was. This can be a handy recovery item. It can also be charged to go to an earlier spot you were in. The minimum is 10 seconds, and the maximum is a minute. There's a chance that the time machine can overload, which cancels the attack, then you must wait 10 seconds to reuse it. The more times you use this attack, the more likely it'll be defective, all to avoid spamming it.
Up B - Mental Flight Edit
Dipper glows light blue and rockets upward/in the direction the analog stick is pointed in similar to Fox's Fire Fox, even down to hurting opponents during the dashing part. During the falling bit, he can fire optical laser beams at anyone who draws near enough.
Down B - Disposable Camera Edit
Dipper snaps a picture of something. Pictures of opponents allow him to deal twice as much to that bloke in exchange for half as much to other opponents. This also counts for what the opponent leaves behind such as traps. You can get rid of a photo by taking another to replace the old one, or by taking a hit from a strong attack. And taking photos of asst. trophies you didn't summon will make them fight for you.
Final Smash - The Book of Gravity Falls Edit
Dipper breaks out the book and turns the page to one of the Gravity Falls monsters (5 of them), which you have 10 seconds to select in the same way you do in a menu: move the analog stick to a certain beast and press A to confirm it. If you don't choose, the choice will be random. The monster summoned stays for 15 seconds or until it falls offscreen.
The Gnomes Edit
They will arise in their giant form and smash the stage upon pressing A. I think you know what'll occur next.
He has his own set of attack:
Neutral B - Regular Punch Edit
You know how it works, don't be stupid. If you charge it though, you can pull off the Super Power Ninja Turbo Neo Ultra Hyper Mega Multi Alpha Meta Extra Uber Prefix Combo at the cost of how long he remains in battle.
Side B - Fireball Edit
Similar to that of Ryu's.
Up B - Flip Kick Edit
He does that and sends those meeting with his heel out of the park.
Down B - Multi-Palm Jab Edit
The more you mash B, the more jabs he'll do.
Summerween Trickster Edit
It can deal damage just by walking into an opponent. Move to the side and press B, and it'll stretch his arm forth to grab an opponent. At this part, he/she can shake out to break free, otherwise...he/she's eaten alive and KO'd instantly. After that, the Trickster takes its leave.
The Shapeshifter Edit
It transforms into the nearest opponent, obviously able to do all of his/her attacks. Though rather than taunting, it swaps forms between the opponents on screen. And the Shapeshifter's attacks are stronger than those of the opponent it's taken form of. It's the only monster that can be hurt, though.
The Gremoblin Edit
This would be the slowest monster. Though those that it touches will fall under paralysis until they are KO'd.
Star KOSFX: *screams*
Screen KOSFX: "Ow!"
Up: "I'm Dipper! I have shorts and determination!"
Sd: *plays the tuba*
Dn: *scribbles on the paper attached to his clipboard*
Victory Options+Failure/Clap Edit
1. "Ha! I did it!" *laughs* "Yes!"
2. "Man. Though manliness is overrated, that felt awesome!"
3. *in a lamb suit; pokes his cheek and winks*
4. (vs. Mabel) "You're not guilt tripping me, Mabel. Not this time."
5. (w/ Mabel) *hugs her and pats her back a couple of times* "Pat, pat."